Desktop Publishing: Graphic Design

Industry-Specific
Digital Skills

Design and Creativity

Duration

70 hours

PRESENTATION

This Desktop Publishing Course: Graphic Design It takes an approach that allows you to create your own graphic and design materials without relying on designers professionals o services external publishing. Desktop publishing in graphic design can prepare you to create high-quality visual materials for your business, personal projects, or even to help others. It's a valuable skill that can save you time and resources by allowing you to design your own materials without relying on third parties.

Objectives

  • Identify and describe the basic elements that are involved in a graphic design.

  • Acquire skills in edition images to enhance photographs, illustrations, and other visual elements in your designs.

  • Learn how to prepare design files for printing, ensuring quality and consistency in printed materials.

Syllabus

TEACHING UNIT 1. CONCEPT OF THE GRAPHIC ARTS INDUSTRY. The graphic arts industry in general Print communication Workflow Flowchart of the graphic arts process Prepress Printing Finishing processes The Importance of Design in the Overall Graphic Chain TEACHING UNIT 2. INTRODUCTION. Basic Communication Theory Fundamentals of Graphic Design History and Evolution of Graphic Design Impact of Printing Constraints on Design Graphic Process TEACHING UNIT 3. PRELIMINARY CONCEPTS. The Eye and Vision The Image Morphology of the Image Visual Spaces TEACHING UNIT 4. ELEMENTS OF DESIGN. Types of Images Verbal Group: The Image in Communication Graphic Space Layout / Graphic Architecture TEACHING UNIT 5. AN APPROACH TO TYPOGRAPHY / TEXT. Introduction History of Typography Parts of typefaces / characters Style / family / series Classification of characters by application Typographic language Typometry Typographic composition Typographic proofreading An Introduction to Text TEACHING UNIT 6. GRAPHIC SYMBOLS. History of the Sign Application Configuration of Basic Signs Visual Identity TEACHING UNIT 7. COLOR IN GRAPHIC DESIGN. Color and Communication Primary Colors: Additive and Subtractive How We Perceive Color Complementary Colors Color: hue, saturation, and lightness Four-color process / Pantone system Halftones Color interaction Psychology, symbolism, and aesthetics of color Color in the service of messaging and advertising TEACHING UNIT 8. IMAGE ACQUISITION: THE SCANNER Ways to acquire images Resolution Scanners Evaluating the characteristics of an image Determining the scanning resolution Resampling and resizing images TEACHING UNIT 9. DIGITAL PHOTOGRAPHY Fundamentals of Photography Types of Image Sensors: CCD and CMOS Focal Lengths Autofocus Basic Shooting Modes
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Are the Educa PHAROS courses eligible for credit?

Many courses can be credited toward the master's programs at Structuralia.

Facts about our area

+ 1.483

Hours

+88.999

Minutes

264

Courses

Educa PHAROS is a next-generation training model that places a company’s human capital at the forefront. Through a platform that adapts to each company’s corporate identity and offers a total of more than 900 courses, it provides tailored training for each organization. The unlimited flat-rate plan provides each company with the number of courses that best suits its needs, as well as the ability to determine which employees will have access.
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