TEACHING UNIT 1. IMAGE SELECTION
Characteristics of images:
– Technical characteristics.
– Visual and aesthetic characteristics.
– Semantic characteristics.
Types of images. Photography / illustration:
– Criteria for selecting images in accordance with project requirements.
– Suitability of the image.
– Analog / digital images.
– Technical evolution of the image.
– Image storage, formats
TEACHING UNIT 2. ACQUIRING IMAGES FOR GRAPHIC DESIGN PROJECTS.
Acquisition through photography:
– Concepts of photography.
– Digital/analog cameras, formats.
– Technical criteria for taking photographs.
– Framing, shutter speed, aperture, depth of field, color, lighting.
– Downloading images.
Scanning:
– Types of scanners.
– The scanning process.
– Technical characteristics of scanners.
– Calibration, resolution, file formats, color options, quality.
– Image management: Storage, copying, changing file formats.
Obtaining images from stock photo libraries:
– Types of stock photo libraries and access.
– Suitability and selection.
– Costs.
– Sizes.
TEACHING UNIT 3. IMAGE CREATION AND MANIPULATION
Collage.
Reuse of images.
Photomontage.
Illustration.
Creating illustrations using manual and computer-generated techniques.
Vector image creation software.
Bitmap image creation software
TEACHING UNIT 4. MANAGEMENT OF IMAGE INTELLECTUAL PROPERTY
Applicable regulations.
How to register your own images.
Reproduction and usage rights.
Manipulation rights.
Creative Commons
TRAINING UNIT 2. DIGITAL IMAGE RETOUCHING
TEACHING UNIT 1. COLOR MANAGEMENT
Color theory.
Color perception.
Color measurement instruments: densitometers, colorimeters, and spectrophotometers.
Light, shadow, midtones.
Color gamuts.
Monitor and printer calibration.
Color reproduction: Systems and challenges of color reproduction.
Color specification.
Color samples.
On-screen colors / printed colors.
Monitor / laser printer / inkjet printer / color proofs / offset color.
Color proofs; types, reliability.
TEACHING UNIT 2. IMAGE PROCESSING
Image editing, software, formats.
Size, resolution, color space.
Layers, channels, paths.
Image adjustments.
Spot colors, four-color process, six-color process.
Filters, screening, descreening, sharpening, blurring, noise, pixels, texture, stroke.
Image retouching. Color, blur, blend, clone.
TEACHING UNIT 3. CREATIVITY WITH IMAGES
Appropriate software for each case:
– Vector.
– Bitmap.
Graphic resources for image processing:
– Framing and reframing.
– Color; black and white, single-color, duotone.
– Cropping; paths, integration.
– Overlay; blending modes, adjustment layers.
– Collage; photomontage, mixed media.
TEACHING UNIT 4. MANAGING THE FINAL IMAGE
Printing color proofs
Selecting the type of printer
Different features for different types of printers
Laser printer, plotter, Chromalin, gamut proof.
Image management: compression, decompression, file formats
Image delivery systems: email, FTP, others
TRAINING UNIT 3. CREATION OF GRAPHIC ELEMENTS
TEACHING UNIT 1. CONFIGURING VECTOR GRAPHICS SOFTWARE
Computer tools used in the creation of graphic products.
Comparison and selection of the most appropriate tools for each purpose.
Basic concepts of image application in graphic design.
Technical reproduction parameters:
– Spot colors, four-color process, screen printing, flexography, six-color process.
Graphic image processing.
Modes:
– Bitmap, grayscale, duotone, RGB, CMYK.
– Differences and suitability of use.
Graphics tablets:
– Types, advantages, disadvantages.
Output formats
TEACHING UNIT 2. CREATING GRAPHIC ELEMENTS USING VECTOR DRAWING SOFTWARE
Types or classification:
– Symbols, pictograms, figurative elements, abstract elements.
History and trends in illustration.
Illustration techniques.
Selecting the appropriate type of illustration for each case.
Techniques for working with multiple images.
Techniques for working with typography.
Techniques for drawing different elements: drawings of simple elements and figurative objects to scale.
Printing mockups.
Relationship between style guide specifications and illustration.
TEACHING UNIT 3. MANAGING GRAPHIC FILES
Storage.
Formats.
Sending illustration files via different systems while ensuring the quality of the transfer:
Requirements for ensuring successful transfers.
File compression and decompression.
Requirements for the correct transfer of text included in files, conversion to paths.