Production and Pitching for 3D Video Games

Industry-Specific
Digital Skills

Schedule

Duration

130 hours

PRESENTATION

The 3D video games are those that use three-dimensional graphics to create virtual worlds that simulate reality. They require the use of tools, techniques, and knowledge for their design, development, and production. In addition, 3D video games must be able to capture the attention and users' interests, so it's important to know how to present them effectively. This Certificate Program in 3D Video Game Production and Pitching offers you specialized, hands-on training in production and pitching for 3D video games. You'll learn about the world of 3D and its elements, as well as how to use the Unity 3D software to create scenes, characters, and physics, to program using the C# language, to create multiplatform games and to incorporate virtual reality into your projects.

Objectives

  • Understanding the 3D world and its components, such as the coordinates, vertices and meshes.

  • Use the Unity 3D software to create scenes, characters, and physics.

  • Programming with the C# language, using the fundamentals of programming and mathematics.

  • Create games for mobile devices and game consoles.

  • Integrate the virtual reality in your projects.

  • Perform a video game pitching, using the right resources to present and sell your project.

Syllabus

TEACHING UNIT 1. INTRODUCTION TO THE 3D WORLD 1. Coordinate system 2. Different spaces (local and global) 3. Vertices and meshes 4. Polygons and axes 5. Texturing 6. Camera system 7. Basic lighting TEACHING UNIT 2. INTRODUCTION TO UNITY 3D 1. What is Unity 3D and why use it? 2. Unity 3D interface 3. Selecting elements and focus 4. Introduction to GameObjects TEACHING UNIT 3. 2D AND 3D MODELING 1. Components and GameObjects 2. Element transformations 3. Texturing and materials LEARNING UNIT 4. SCENE CREATION 1. Terrain and sky 2. Natural elements (trees, water, vegetation, etc.) 3. Lighting 4. Ambient Light 5. Indoor Lighting (Light Maps) 6. Camera Systems (Traditional and Third-Person) LEARNING UNIT 5. CHARACTERS 1. Importing characters from other systems 2. Character animation (classic and Mecanim) 3. Ragdoll LEARNING UNIT 6. PHYSICS 1. Collision meshes 2. Triggers 3. Joints 4. RigidBodies and SoftBodies 5. Animated objects on a timeline 6. Sprites TEACHING UNIT 7. PROGRAMMING 1. Introduction to the C# language 2. Mathematics and Trigonometry 3. Loops 4. Advanced GameObject Transformations 5. Communication Between Objects 6. Character Control 7. Lighting and Camera Control LEARNING UNIT 8. THE GAME 1. Raycasting 2. Object and Path Detection 3. Collisions 4. Advanced Camera Control 5. Weapons 6. Programming Online Systems 7. Multiplayer 8. Different Approaches for 2D and 3D Games TEACHING UNIT 9. MOBILE DEVICES AND CONSOLES 1. Compiling the game for different platforms 2. Unique features of mobile devices and consoles TEACHING UNIT 10. VIRTUAL REALITY 1. Integration with Google Cardboard 2. Integration with Oculus Rift 3. Input and mechanics in virtual reality games TEACHING UNIT 11. REAL-WORLD PROJECT DEVELOPMENT 1. Creating a virtual reality video game TEACHING UNIT 12. VIDEO GAME PITCHING 1. Market research and competitive analysis 2. Identifying the target audience and target market 3. Defining the game’s objectives and its unique value proposition 4. Creating a general description of the game 5. Highlighting key aspects of gameplay and visual elements 6. Incorporating concept art and screenshots of the game 7. Creating a functional prototype using Unity 8. Emphasizing technical aspects and innovative features 9. Showcasing gameplay and mechanics in action 10. Organizing the presentation into a clear and concise structure 11. Highlighting the game’s strengths and unique selling points 12. Practicing the presentation and refining communication skills
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Are the Educa PHAROS courses eligible for credit?

Many courses can be credited toward the master's programs at Structuralia.

Facts about our area

+ 1.483

Hours

+88.999

Minutes

264

Courses

Educa PHAROS is a next-generation training model that places a company’s human capital at the forefront. Through a platform that adapts to each company’s corporate identity and offers a total of more than 900 courses, it provides tailored training for each organization. The unlimited flat-rate plan provides each company with the number of courses that best suits its needs, as well as the ability to determine which employees will have access.
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