Introduction to Virtual Reality and Augmented Reality

Cross-cutting
Digital Skills

Digital Skills

Duration

50h

PRESENTATION

The Course Introduction to Virtual Reality and Augmented Reality It immerses you in a rapidly expanding field, where the demand for skilled professionals is growing by leaps and bounds. Virtual and augmented reality are transforming industries such as entertainment, education, and medicine, offering immersive experiences that are revolutionizing the way we interact with the world. Through this course, you will gain a solid understanding of the basic concepts of RV/RA, you'll explore the differences and applications of augmented and virtual reality, and learn about model processing and the most market innovators. This training will equip you with valuable skills that can open doors for you in a constantly evolving professional field. Sign up for this course and get ready to become part of the cutting-edge technology that is redefining the future.

Objectives

  • Understanding the basic concepts of augmented reality and virtual reality.

  • Identify the key differences between virtual reality and augmented reality.

  • Explore the technologies and devices currently available in the VR/AR market.

  • Develop skills to evaluate VR/AR applications in various sectors.

  • Analyze the treatment of 3D models in the context of VR/AR.

  • Research Trends and relevant articles on virtual and augmented reality.

  • Apply knowledge to develop proposals innovative in VR/AR.

Syllabus

TEACHING UNIT 1. STATE OF THE ART Introduction What does “metaverse” mean? What characteristics should a “pure” metaverse have? What are the challenges facing the metaverse? What role does the metaverse play—and will it play—in society? What is the business model behind it? How does that translate into business opportunities? How will such a global business be structured, legislated, and regulated? TEACHING UNIT 2. INTRODUCTION TO AUGMENTED AND VIRTUAL REALITY Definition of augmented reality and virtual reality Background and history of AR/VR Augmented reality Virtual reality Differences between AR and VR Success story Trends Economic outlook Conclusion TEACHING UNIT 3. AUGMENTED REALITY Introduction Main applications of augmented reality: control and maintenance Development: programming Adaptation to the Visuartech platform TEACHING UNIT 4. VIRTUAL REALITY Introduction to Virtual Reality Main Applications of VR Development of Virtual Reality Experiences Adaptation to VR Web Platforms and Applications (PC, Mobile, etc.) Devices on the Market Industrial Project: Use of VR Technology for Training TEACHING UNIT 5. MODEL PROCESSING Introduction Introduction to 3D modeling 3D modeling tools Game engines Creating a low-poly model optimized for VR/AR Models for VR/AR applications and tools TEACHING UNIT 6. PRODUCTS ON THE MARKET AR/VR software and applications AR/VR/MR headsets The application of AR and VR in Industry 4.0 and how they are changing the world Future trends
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Are the Educa PHAROS courses eligible for credit?

Many courses can be credited toward the master's programs at Structuralia.

Facts about our area

+ 1.483

Hours

+88.999

Minutes

264

Courses

Educa PHAROS is a next-generation training model that places a company’s human capital at the forefront. Through a platform that adapts to each company’s corporate identity and offers a total of more than 900 courses, it provides tailored training for each organization. The unlimited flat-rate plan provides each company with the number of courses that best suits its needs, as well as the ability to determine which employees will have access.
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