Continuing Education Master's Degree in Virtual Reality Architect: Virtual Reality Architect
PRESENTATION
Objectives
• Lead the implementation of Building Information Modeling (BIM) methodology throughout all phases of a project’s life cycle, from 4D planning to 5D cost management and 6D sustainability. • Design advanced architectural visualization strategies for creating detailed 3D models and generating high-impact infographics using tools such as Revit, SketchUp, and AutoCAD. • Integrate virtual reality into architectural projects, optimizing the user experience and decision-making in the visualization of spaces. • Manage project coordination in accordance with building information standards, applying tools such as Navisworks and Dynamo for automation and control. • Evaluate the impact of 7D Facility Management solutions and historical as-built analysis on optimizing the service life of buildings. • Lead multidisciplinary teams in collaborative modeling environments, ensuring consistency and efficiency in the execution of complex projects. • Develop a strategic vision for the application of immersive technologies and BIM in the continuous improvement of design and construction processes. • Innovate in architectural visualization, creating immersive experiences that facilitate the communication and validation of complex projects.
Methodology
At Educa PHAROS, we use a highly practical methodology focused on the direct application of knowledge in the student’s professional environment, combining theoretical content with real-world cases, digital tools, and support from a team of specialized instructors.
Program
- Introduction
- BIM Philosophy
- AEC Sector
- Market Demands
- From BIM to CIM
- BIM Software
- International level
- National level
- BIM Implementation Protocols
- BIM Execution Plan (BEP)
- Formats
- Collaborative work and multidisciplinary coordination
- BIM During the Bidding Phase
- Organization and Coordination
- Reports
- Construction Progress Tracking
- Model Update
- Acceptance of Completed Work
- General Concepts
- Activity Planning
- Measurements
- Presto
- General Concepts
- Definition of Costs and Expense Categories
- Data Exchange
- Construction Certifications
- Cost it
- Introduction
- Components and Connections
- Nodes
- Lists
- Geometries
- Sustainability as a Work System
- General Tools (plugins and supplementary software)
- Work Team
- Project Review
- Timeliner Schedule
- Clash Detective Error Check
- Introduction to the Facility Manager
- FM and BIM
- Model Update
- "As-built" model"
- Property Management
- Personnel Maintenance and Management
- Environmental Management
- Regulatory Compliance
- "As-built" model for historic heritage
- Rehabilitation
- Benefits for Architectural Heritage
- Point clouds
- Documentation
- Building Information Modeling
- About Revit
- What does "parametric" mean?"
- How Revit Performs Updates
- Description of Revit Terms
- Element Properties
- Ribbon
- App Menu
- Quick Access Toolbar
- Revit Library
- Tool Information
- Shortcut Keys
- Project Browser
- Drawing Area
- Status bar
- Options Bar
- Properties Palette
- View Controls Bar
- Dockable windows
- Recent Files
- Creating a Project
- Use of Other Sources of Information
- Importing Images
- Location of the linked file
- Layer Management in Linked and Imported Files
- Open Files
- Save Files
- Create modeling views
- Levels
- Grates
- Project Location and Orientation
- Site Design
- Surveying Based on CAD Data
- Surveying Using Point Files or Coordinates
- Architectural Modeling
- Walls
- Doors
- Windows
- Components
- Architectural Pillars
- Roofs
- Roofs
- Floors
- Holes
- Sample text
- Model lines
- Stairs
- Ramps
- Handrails
- Curtain Wall Components
- Rooms
- BIM Library Features
- Organizing Folders
- Nomenclature and Families
- Furniture
- Equipment
- Green spaces
- Dimensions
- Notes and tags
- Legends, Details, and Planning Tables
- Building Modeling
- 2D Views
- 3D Views
- Rendering
- Floor Plans
- Considerations Regarding Layout
- Performances
- Export
- Export IFC
- Presentation
- Project Study
- Import an AutoCAD drawing into 3D Studio
- Import a model from other formats
- The Project
- Importing the Project into 3D Studio
- Environmental Conditioning
- Construction of the Building
- Modeling Building Elements
- Furniture Design
- Design of an outdoor dining area
- Chill-out Area Design
- Pool Area Modeling
- Exterior Lighting Design
- Blind Modeling
- Vegetation Modeling
- Import Models
- Downloadable Catalogs
- Editorial Content
- Material Properties
- Art Render
- Materials and Shaders in mental ray
- Lighting
- Cameras
- Rendering
- Conclusions Based on What We Have Learned
- Introduction
- Incorporation of New Features
- Design
- Draw Quickly and Easily
- View 3D Models
- Add details
- Presentation
- Modeling
- Interface
- "File" Menu"
- "Edit" Menu"
- "View" Menu"
- "Camera" Menu"
- "Drawing" Menu"
- "Tools" Menu"
- "Window" Menu"
- "Help" Menu"
- Toolbars
- Context Menus
- Dialog boxes
- Drawing Axes
- Inference
- "Select" Tool"
- "Delete" Tool"
- "Paint" Tool"
- "Line" Tool"
- "Arc" Tool"
- "Rectangle" Tool"
- "Circle" Tool"
- "Polygon" Tool"
- "Move" Tool"
- "Rotate" Tool"
- "Scale" Tool"
- "Push/Pull" Tool"
- "Follow Me" Tool"
- "Equidistance" Tool"
- "Intersect with Model" Tool"
- "Place Texture" Tool"
- "Measure" Tool"
- "Protractor" Tool"
- "Axes" Tool"
- "Dimension" Tool"
- "Text" Tool"
- "3D Text" Tool"
- "Cross-Section" Tool"
- Previous
- Next
- Standard Views
- "Orbit" Tool"
- "Move" Tool"
- "Zoom" Tool"
- "Zoom Window" Tool"
- "View Centered Model" Tool"
- Zoom in on a photo
- "Place Camera" Tool"
- "Walk" Tool"
- "Rotate" Tool"
- "Sandbox from Outlines" Tool"
- "Sandbox from Scratch" Tool"
- "Sculpt" Tool"
- "Stamp" Tool"
- "Project" Tool"
- "Add Detail" Tool"
- "Flip Edge" Tool"
- "Add Location" button"
- "Show Terrain" button"
- "Share Model" button"
- "Get Models" button"
- Model Settings and Managers
- "Model Information" Dialog Box"
- "Entity Information" Dialog Box"
- Materials Explorer
- Component Explorer
- Style Explorer
- Watermark
- Scene Manager
- Shadow Settings
- Layer Manager
- Smooth Edges
- Outline
- Fog
- Resize photo
- Instructor
- "Preferences" Dialog Box"
- Organizations
- Bid-Ask Entities
- Arc Entities
- Face-to-face entities
- Circle Entities
- Component Entities
- Curve Entities
- Group entities
- Image Entities
- Line entities
- Guideline Entities
- Section Plan Entities
- Industrial Park Entities
- 3D Polyline Entities
- Guide Point Entities
- Surface Entities
- Text Entities
- Organization Information
- Importing 2D Graphics
- Importing 3D Models (DWG/DXF)
- Importing 3D Models (3DS)
- Importing 3D Models (KMZ/KML)
- Importing 3D Models (SHP)
- Exporting 2D Graphics
- Exporting 2D Drawings (DWG/DXF)
- Exporting 2D Graphics (PDF/EPS)
- Exporting 3D Models (DWG/DXF)
- Exporting 3D Models (3DS)
- Exporting 3D Models (VRML)
- Exporting 3D Models (OBJ)
- Exporting 3D Models (FBX)
- Exporting 3D Models (XSI)
- Exporting 3D Models (KMZ)
- Exporting 3D Models (DAE)
- Exporting Section Lines
- Exporting Animations
- Scenes and Animations
- Printing
- Decor Concept
- Origin and History of the Decoration
- Interior Design
- Key Considerations for Composition
- Focal Point
- Harmony and Unity
- Contrast and Variety
- Visual Rhythm in Interior Design
- Equilibrium. Symmetrical and Asymmetrical Balance
- Light as a Fundamental Element in Interior Design
- Natural Light
- Artificial light
- Types of Lighting Based on Their Function
- Types of Lamps and Major Light Sources
- Major Lighting Systems
- Lighting in the Different Rooms of a House
- Color Perception
- What is color?
- Basic Properties of Color
- Color Space
- Warm and Cool Colors
- Color Theory: Additive and Subtractive Color Synthesis
- Harmony of Colors
- The Contrast
- Psychology, Symbolism, and the Aesthetics of Color
- Color in Interior Design
- The Importance of Space
- Space Planning: Basic Concepts
- Storage Methods
- Types of Spaces
- Decorative elements and accessories that must be used
- Choosing the Right Materials for Decorating
- Use of Materials in Interior Design: The Use of Wood
- Use of Materials in Interior Design: The Use of Stone
- Use of Materials in Decor: Use of Bricks, Floor Tiles, and Wall Tiles
- Use of Materials in Interior Design: Concrete and Plaster
- Use of Materials in Interior Design: The Use of Glass
- Use of Materials in Decor: Use of Metal
- Use of Materials in Interior Design: Use of Synthetics, Leather, and Linoleum
- Use of Materials in Decor: Use of Textiles
- Decorating Styles
- Styles Today
- Ceiling and Wall Decor. Achieved Effects
- Ceiling Decor
- Wall Decor: Techniques and Materials
- Wall and Ceiling Coverings
- Most Commonly Used Floor Coverings
- Window Decorations: Practical Considerations
- Blinds
- Use of Mosquito Nets
- Lattices
- Factors to Consider When Arranging Furniture
- Furniture Layout
- Furniture Upholstery
- Other Types of Furniture and Accessories
- The Use of Paintings in Interior Design
- Using Plants as a Decorative Element
- Practical and Fun Ideas for a Child's Bedroom. Using Wall Murals
- Functional and decorative details: lighting, faucets, hinges, knobs, etc.
- Containers and stands as decorative elements
- In full color
- Household Tips
- Change the decor
- Adaptations
- What is Feng Shui?
- The Main Entrance and Foyer According to Feng Shui
- Arrange the Living Room Space According to Feng Shui
- Decorating the Dining Room According to Feng Shui
- Organizing the Kitchen According to Feng Shui
- Decorating Bedrooms According to Feng Shui
- Bathrooms and Feng Shui
- Hallways and Staircases
- Windows and Doors According to Feng Shui
- Preliminary Phase
- Project Start
- Installation of Required Components
- Furniture Installation
- Quality Control and Delivery Documentation
- APPENDIX. DECORATING IDEAS AND EXAMPLES
- Types of Realities
- Advantages and Disadvantages of Realities
- History of Virtual Reality
- Milestones in the History of Virtual Reality
- The Latest in Virtual Reality
- History of Augmented Reality
- The Current State of Augmented Reality
- Architecture of a Virtual Reality System
- Virtual Reality Peripherals
- Basic Components for Augmented Reality
- Mixed Reality Display Technology
- Virtual Reality Applications
- Augmented Reality Application
- Applications of Mixed Reality
- The Difference Between Virtual Reality and Augmented Reality
- Applications of Augmented Reality in Architecture
- Free Augmented Reality Tools and Apps
- Lidar and BIM
- Definition and Concepts
- Some tools
- History of Lean Philosophy. Toyota
- Traditional Approach vs. Lean Approach
- Lean Construction
- Implement Lean Construction
- Lean Project Delivery System (LPDS)
- Integrated Project Delivery (IPD)
- Building Information Modeling (BIM)
- Last Planner System (LPS)
- Lean Approach Process (LAP)
- Toyota A3 Report
- Lean Construction Principles
- Waste in Construction
- Variability and Types of Buffers
- Structure of Last Planner Systems
- Master Plan
- Phase Plan
- Pull Session
- Look Ahead Plan
- Weekly and Daily Schedule
- Percentage of the plan completed
- Daily Stand-Up Meetings
- Principles of Production Physics
- Productivity Ratio
- Productivity Curves and Productivity Monitoring
- Sectorization
- Work Trains
- Tak Time and Balanced Work
- Programming with Balance Line
- Rhythmic Programming
- A3 Production Plan
- Types of Jobs
- Balance Sheet
- Fiel Circuit
- LPDS Concepts
- Productivity Reports and Lessons Learned
- Project Cycle
- Integrated Project Delivery
- Productivity Monitoring - S-Curve - HH
- Project Management
- Microsoft Project
- Other Lean Construction Programs
- Cost Control
- Cost Tracking and Optimization
- Fundamentals of the Concept of Quality
- Quality Management
- Benchmarking and Quality Management
- Process Reengineering
- Quality Management System: ISO
- Basic Concepts
- Regulatory Framework. Occupational Safety and Health Act
- General Risks and Their Prevention
- Specific Risks in the Construction Industry
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